The Emperors of Ind will jealously guard their cities against western powers. This far eastern kingdom is known for its mysterious monsters and other miracles not experienced further west, as well as being part of vital trade routes to Nippon and Cathay in the far east. In the far east of the map, parts of Ind are just inside the playable area. The jinete, a light cavalry fighter, is also very common and useful for harrassing enemy forces, and finally the heavy crusader Knights of Myrmidia, capable of a sacred chant that can boost nearby units, round out the mix. The Estalian basic troop type is the diestro - young infantry fighters with swords from merchant or richer farming families, effective attackers though they tend not to hold a disciplined line. The Lucciniese, Brettonians, Wood Elves (if they capture Brionne), and Skaven are all also close enough to try and make a play for control there though. Dedicated primarily to the sun-goddess of strategy and war, Myrmidia, the nation's troops are still more than prepared to fight against any invaders! The Estalians have long fought against the Arabyans, occasionally crusading into the desert and occasionally being invaded themselves the kingdom's rugged hills and forests have long thwarted prospective invaders, and the fertile fields of the south make it a nevertheless tempting target for Lucciniese freebooters, Arabic sheikhs or Brettonian kings.Įstalia has one southern province in Arabyan control at the start of the game, with the rest of the provinces under rebel control. In the southwest of the Old World lies the kingdom of Estalia, once a powerful nation in its own right but now weakened by much conflict. Their heavy handgunners are their final unique unit, tougher in close combat than other handgun-armed troops but still able to deal a serious reckoning to armoured enemies. The Marienburg City Guard, with bright uniforms and halberds, are their elite infantry the bravos of the Marienburg docklands are also often pressed into service as sword-armed duellists. Marienburg and the nearby town of Weskenheim are both filled with Marienburg forces, with their brightly coloured and expensive uniforms, as well as powerful mercenaries. Fiercely independent, Marienburg's army at the start of the campaign is not going to be instantly easy to defeat. Marienburg's gold can buy mercenary ogres, pikemen or crossbowmen to swing the tide of a civil war its powerful burghers can also summon significant forces of their own, and some previous Imperial civil wars have had a Marienburg-backed claimant as well as those with the traditional power bases of Reikland and Middenland. This is primarily as a result of its dominant city, the prosperous and fabulously wealthy seaport of Marienburg. The wasteland, between the Empire and Brettonia, is of vital importance to the wars of its region. In A Call To Arms the player will also be able to use rebel forces in custom battles (though not in campaign mode), allowing you to actually command armies exclusively of Estalia, Marienburg, or other smaller nations! The differences aren't just in terms of gameplay the focus we've now got on local areas and their specific mercenaries and rebels gives the entire game world a level of depth that simply didn't exist in previous versions, something that makes the game far more immersive as fiercely independent city-states and smaller countries still proudly push their liveried troops out onto the battlefield. The mercenary selection has also increased hugely, with the pirate cannon adding a mercenary artillery piece to the game for the first time. Rebels were almost nonexistent in previous versions, so the changes we've made are genuinely radical this is just a selection of the largest ones, but native warriors of the New World, daemons in the Chaos Wastes, and Hobgoblins on the steppes can also be found. This preview takes you through some of the new rebel troop types and the background for some factions that may not have got into the playable list, but whom you will still have to defeat in your struggles to master the Warhammer world! Rebels have had a huge amount of additional development in A Call To Arms, and in particular some "subfactions" of rebel troops from particular parts of the Warhammer world.
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